I've made simple headers to be able to use OpenGL 3.2 core functions. Here they are:
Usage is quite simple. First, download gl3.h. Then, in your context creation source file insert
#include <gl3.h> #define EXTERNFLAG #include "gl3header.h"
in headers, and after the context has been created, do something like this (this one is for SDL)
#define GERPROCADDRESSPROC SDL_GL_GetProcAddress #include "gl3loading.h"
Everywhere else, just include this:
#include <gl3.h> #define EXTERNFLAG extern #include "gl3header.h"
I think you get the idea. Enjoy.
Comments:
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s0d:
thx a lot ;)
27.11.2009 13:03:22