Initially I didn't want to publish any screens from this FPS game, but sometimes you need a little motivation to keep things running. Especially when after few months the team still doesn't have game ready.
This is pretty old screen, beginning of October 2009. Its basically dynamic-only lighting (but no deferred lighting at that time) with SSAO. HUD was added as separate layer (we were testing a lot of different HUDs at that time). Map was created in Valve Hammer and finetuned in Blender.
Comments:
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Looking ok but the HUD should definitely have different colour as this one blends with the rest of the image.
04.01.2010 08:47:43
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It was one of design goals, HUD was intended to be barely noticeable. Most of its elements even hide when not necessary. :)
08.01.2010 16:17:40
