OpenGL extensions on NVidia & ATI

16.01.2010 19:54 in OpenGL, extensions

I've made a simple diff of supported OpenGL extensions on NVidia & ATI cards. Lists were done in GPU caps viewer -- 3.2 compability (default) profile. Vendor-specific exts are marked with color background.

The good news: bindable uniforms.

The bad news: no direct state access on ATI. I hope this is going to be implemented soon!

Thx Krajek for ATI extensions. :)

See it here:

Nvidia GeForce 9800 ATI Radeon 4850
GL_AMD_draw_buffers_blend
GL_AMD_performance_monitor
GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator
GL_AMDX_vertex_shader_tessellator
GL_ARB_color_buffer_floatGL_ARB_color_buffer_float
GL_ARB_compatibilityGL_ARB_compatibility
GL_ARB_copy_bufferGL_ARB_copy_buffer
GL_ARB_depth_buffer_floatGL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_textureGL_ARB_depth_texture
GL_ARB_draw_buffersGL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instancedGL_ARB_draw_instanced
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_programGL_ARB_fragment_program
GL_ARB_fragment_program_shadowGL_ARB_fragment_program_shadow
GL_ARB_fragment_shaderGL_ARB_fragment_shader
GL_ARB_framebuffer_objectGL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGBGL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4GL_ARB_geometry_shader4
GL_ARB_half_float_pixelGL_ARB_half_float_pixel
GL_ARB_half_float_vertexGL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_rangeGL_ARB_map_buffer_range
GL_ARB_multisampleGL_ARB_multisample
GL_ARB_multitextureGL_ARB_multitexture
GL_ARB_occlusion_queryGL_ARB_occlusion_query
GL_ARB_pixel_buffer_objectGL_ARB_pixel_buffer_object
GL_ARB_point_parametersGL_ARB_point_parameters
GL_ARB_point_spriteGL_ARB_point_sprite
GL_ARB_provoking_vertexGL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objectsGL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100GL_ARB_shading_language_100
GL_ARB_shadowGL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clampGL_ARB_texture_border_clamp
GL_ARB_texture_buffer_objectGL_ARB_texture_buffer_object
GL_ARB_texture_compressionGL_ARB_texture_compression
GL_ARB_texture_compression_rgtcGL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_mapGL_ARB_texture_cube_map
GL_ARB_texture_env_addGL_ARB_texture_env_add
GL_ARB_texture_env_combineGL_ARB_texture_env_combine
GL_ARB_texture_env_crossbarGL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3GL_ARB_texture_env_dot3
GL_ARB_texture_floatGL_ARB_texture_float
GL_ARB_texture_mirrored_repeatGL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_twoGL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangleGL_ARB_texture_rectangle
GL_ARB_texture_rgGL_ARB_texture_rg
GL_ARB_texture_snorm
GL_ARB_transpose_matrixGL_ARB_transpose_matrix
GL_ARB_uniform_buffer_objectGL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_objectGL_ARB_vertex_array_object
GL_ARB_vertex_buffer_objectGL_ARB_vertex_buffer_object
GL_ARB_vertex_programGL_ARB_vertex_program
GL_ARB_vertex_shaderGL_ARB_vertex_shader
GL_ARB_window_posGL_ARB_window_pos
GL_ATI_draw_buffersGL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_floatGL_ATI_texture_float
GL_ATI_texture_mirror_onceGL_ATI_texture_mirror_once
GL_EXT_abgrGL_EXT_abgr
GL_EXT_bgraGL_EXT_bgra
GL_EXT_bindable_uniformGL_EXT_bindable_uniform
GL_EXT_blend_colorGL_EXT_blend_color
GL_EXT_blend_equation_separateGL_EXT_blend_equation_separate
GL_EXT_blend_func_separateGL_EXT_blend_func_separate
GL_EXT_blend_minmaxGL_EXT_blend_minmax
GL_EXT_blend_subtractGL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_arrayGL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2GL_EXT_draw_buffers2
GL_EXT_draw_instancedGL_EXT_draw_instanced
GL_EXT_draw_range_elementsGL_EXT_draw_range_elements
GL_EXT_fog_coordGL_EXT_fog_coord
GL_EXT_framebuffer_blitGL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisampleGL_EXT_framebuffer_multisample
GL_EXT_framebuffer_objectGL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGBGL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4GL_EXT_geometry_shader4
GL_EXT_gpu_program_parametersGL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4GL_EXT_gpu_shader4
GL_EXT_multi_draw_arraysGL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencilGL_EXT_packed_depth_stencil
GL_EXT_packed_floatGL_EXT_packed_float
GL_EXT_packed_pixelsGL_EXT_packed_pixels
GL_EXT_pixel_buffer_objectGL_EXT_pixel_buffer_object
GL_EXT_point_parametersGL_EXT_point_parameters
GL_EXT_provoking_vertexGL_EXT_provoking_vertex
GL_EXT_rescale_normalGL_EXT_rescale_normal
GL_EXT_secondary_colorGL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_colorGL_EXT_separate_specular_color
GL_EXT_shadow_funcsGL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrapGL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture_arrayGL_EXT_texture_array
GL_EXT_texture_buffer_objectGL_EXT_texture_buffer_object
GL_EXT_texture_compression_latcGL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtcGL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tcGL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_mapGL_EXT_texture_cube_map
GL_EXT_texture_edge_clampGL_EXT_texture_edge_clamp
GL_EXT_texture_env_addGL_EXT_texture_env_add
GL_EXT_texture_env_combineGL_EXT_texture_env_combine
GL_EXT_texture_env_dot3GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropicGL_EXT_texture_filter_anisotropic
GL_EXT_texture_integerGL_EXT_texture_integer
GL_EXT_texture_lodGL_EXT_texture_lod
GL_EXT_texture_lod_biasGL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clampGL_EXT_texture_mirror_clamp
GL_EXT_texture_objectGL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponentGL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGBGL_EXT_texture_sRGB
GL_EXT_texture_swizzleGL_EXT_texture_swizzle
GL_EXT_texture3DGL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_arrayGL_EXT_vertex_array
GL_EXT_vertex_array_bgraGL_EXT_vertex_array_bgra
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeatGL_IBM_texture_mirrored_repeat
GL_KTX_buffer_regionGL_KTX_buffer_region
GL_NV_blend_squareGL_NV_blend_square
GL_NV_conditional_renderGL_NV_conditional_render
GL_NV_copy_depth_to_colorGL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisampleGL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restartGL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflectionGL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_S3_s3tc
GL_SGIS_generate_mipmapGL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lodGL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_multi_draw_arrays
GL_SUN_slice_accum
GL_WIN_swap_hintGL_WIN_swap_hint
WGL_AMD_gpu_association
WGL_AMDX_gpu_association
WGL_ARB_buffer_regionWGL_ARB_buffer_region
WGL_ARB_create_contextWGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_extensions_stringWGL_ARB_extensions_string
WGL_ARB_make_current_readWGL_ARB_make_current_read
WGL_ARB_multisampleWGL_ARB_multisample
WGL_ARB_pbufferWGL_ARB_pbuffer
WGL_ARB_pixel_formatWGL_ARB_pixel_format
WGL_ARB_pixel_format_floatWGL_ARB_pixel_format_float
WGL_ARB_render_textureWGL_ARB_render_texture
WGL_ATI_pixel_format_floatWGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_EXT_extensions_stringWGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGBWGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_floatWGL_EXT_pixel_format_packed_float
WGL_EXT_swap_controlWGL_EXT_swap_control
WGL_I3D_genlock
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
WGL_NV_swap_group

Comments:

  1. igorw6

    igorw6:

    Przepraszam, że nie piszę na temat i nie po angielsku.
    Kiedy można się spodziewać nowych screenów z edytora/silnika UT ?

    26.01.2010 21:35:24

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