Initially I didn't want to publish any screens from this FPS game, but sometimes you need a little motivation to keep things running. Especially when after few months the team still doesn't have game ready.
This is pretty old screen, beginning of October 2009. Its basically dynamic-only lighting (but no deferred lighting at that time) with SSAO. HUD was added as separate layer (we were testing a lot of different HUDs at that time). Map was created in Valve Hammer and finetuned in Blender.
