Deferred global illumination

15.09.2009 16:17 in Global Illumination

deferred.jpg

I've made another GI demo, this time I'm using deferred shading to spawn multiple light sources. It's using OpenGL 3.2 with explicit multisample, so I have real antialiasing (and it's still running on Windows XP, DX fanboys!). You can check out the demo: multisampled.rar. Visual Studio 2008 redists are required.