First screenshot of our FPS game

04.01.2010 02:14 in 3D graphics, apps, FPSGame

fps_small.jpg
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Initially I didn't want to publish any screens from this FPS game, but sometimes you need a little motivation to keep things running. Especially when after few months the team still doesn't have game ready.

This is pretty old screen, beginning of October 2009. Its basically dynamic-only lighting (but no deferred lighting at that time) with SSAO. HUD was added as separate layer (we were testing a lot of different HUDs at that time). Map was created in Valve Hammer and finetuned in Blender.

The Orb Game

22.11.2009 03:06 in apps, games, raytracing, compo

orbgame580.jpg

Few days ago there was a really cool Raytracing Compo. Rules were simple: 3 spheres only and you need to use raytracing. To be honest, the rules were my idea -- or to be more precise, my IRC joke. Joke that got real.

I've already had some experiences with raytracing and other cool effects, so I was wondering what kind of game could I make. Sure, every possible material and effect was available -- but this time my main concern was gameplay. I decided that eye-catching materials wouldn't add anything to gameplay and didn't use them (well, Krzysiek K. proved me horribly wrong, however he used multi-layered sphere -- very, very sneaky! -- check out his game, its awesome). In the end the game was made in great hurry, so it's not as fun as I wanted it to be (in fact I use PhysX just to roll ball...), however requires few minutes of "what is it all about" to win.

Few technical issues: it's GL 3.1, and almost runs on ATI Radeon. After lot of bugfixes executable starts but visuals are incorrect. I would be more than happy if a brave-enough Radeon-owner would spend some time and fix the code. With such knowledge I would probably also be able to fix deferred shading code. Other valuable points in code are "procedural" mip-mapping (because of bad aliasing with no AA or AA with uniform grid) and per-object texturing. In fact, please, do not post "The Orb Game Sources Reaction" on YouTube.